Engineering Learning & Problem Solving
As the rapid development of computer and Internet technologies, a wide variety of educational technologies have been developed and employed to support teaching and learning in higher education. Representative examples include Classroom Response Systems (nicknamed clickers), various classroom management systems (such as Canvas and Blackboard), and various multimedia education systems (such as computer simulations and animations, virtual reality, and intelligent tutoring systems).
Over the past ten years, EED faculty members and students have conducted a significant amount of work to develop and implement a variety of innovative educational technologies to support teaching and learning in foundational engineering courses. We are among the first group of faculty members who implemented clickers in engineering classrooms at USU. Research efforts have also been made to assess the effects of computer simulations and animations on student learning.